Pandaria opens after ten thousand years, with the monk class, a farm at Halfhill and a war the Horde loses to itself.
Middle-earth from the Shire to Mordor, with instruments that play real notes so players can hold concerts in Bree.
Turn-based tactical combat on a grid inside an MMO; the French world that has been running since 2004.
Creative Assembly take the licence and put dwarfs, greenskins and a vampire count on the campaign map.
An isometric action MMO with raids scheduled like shifts, brought west by Amazon in 2022.
Tamriel with the level gates removed, so a new character can start in any chapter and scale to it.
Norrath in 1999, where dying left your corpse and your gear where you fell and you had to walk back naked; still running.
Kul Tiras and Zandalar on opposite sides of a faction war that starts with Teldrassil burning.
A standalone expansion with the orc horde and an alternative upgrade for every creature in the game.
Four more campaigns and a shelf of new artefacts bolted onto Heroes II by Cyberlore in 1997.
The 1994 original: two campaigns in Azeroth, mouse-driven, before anybody had heard of the setting.
The 1994 first game: a whole continent generated at random and a staff broken into eight pieces.
A fan expansion still being patched two decades on: the Cove pirate town, new maps and the fixes 3DO never shipped.
The 1995 original: four towns, a hero who carries an army between them and a week that ends when everyone has moved.
The heroes walk onto the battlefield and fight in person, the one change the series never repeated.
Nival rebuild the game in 3D with caravans and a combat wheel; Ubisoft take the licence over from 3DO.
The dwarves arrive as a new faction, with runes to spend from the stock their heroes carry.
Sandro the necromancer gets seven campaigns of his own, in the standalone box most people still install.
A council of six advisers argue the succession between campaigns; the last of the numbered run, in 2015.
The Conflux town of elementals, six campaigns and a random map generator worth more than any of them.
The resource list is cut back and every hero is pushed towards Blood or Tears; Ubisoft rename the series.
A procedural province the size of Great Britain, in 1996.
Ten years in Kirkwall, reusing every cave; the divisive middle.
Solas, the Veil and a party of seven; the 2024 return.
The turn-based hexes before Heroes III; six factions and a soundtrack in MIDI.
Two Source Hunters and a co-op RPG that lets you argue with your own party.
Vampire lords, Dawnguard crossbows and the Soul Cairn.
Arthas becomes the Lich King, and the custom maps become DotA.
Orcs and humans at sea and in the air; the RTS that made Blizzard.
A ward of Candlekeep on the Sword Coast; the Infinity Engine begins.
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