Complete the main storyline of The Elder Scrolls V: Skyrim, an open-world fantasy RPG with dragons and exploration.
Five single-player Elder Scrolls, the four expansions worth the return trip, and the MMO.
Solstheim in the snow, a werewolf questline and the first Elder Scrolls expansion with a build-a-colony thread.
The walled city of Mournhold and an audience with a living god who has stopped answering prayers.
Back to Solstheim to face Miraak, the first Dragonborn, and learn to ride a dragon.
Sheogorathโs realm split between Mania and Dementia, and the best writing Bethesda has published.
Tamriel with the level gates removed, so a new character can start in any chapter and scale to it.
The 1994 first game: a whole continent generated at random and a staff broken into eight pieces.
A procedural province the size of Great Britain, in 1996.
Vampire lords, Dawnguard crossbows and the Soul Cairn.
Vvardenfell, giant mushrooms and a world that explains nothing; the Elder Scrolls at its strangest.
Cyrodiil, the Dark Brotherhood questline and Oblivion gates opening in a world that levels with you; Bethesda's 2006 breakthrough.
Infobox