Four marines in mechs instead of Samus; the co-op spin-off announced to an audibly unhappy room.
The Boss wakes up in a prison hospital and takes Stilwater back, with the whole story playable in co-op.
Chris and Sheva in daylight Africa; the co-op Resident Evil.
Cat suits and four-player co-op; the 3D Mario built for a sofa.
Eight games in one cartridge, with a helper to hand to a second player.
Sinking cities and a riftworm; the sequel that went bigger in every direction.
The Hoarfrost Reach, the clutch claw and Fatalis; a full game of expansion.
Two Source Hunters and a co-op RPG that lets you argue with your own party.
The trilogy ends on Azura, with four-player co-op and Horde 2.0.
Four vault hunters on Pandora and a gun for every occasion; the looter-shooter arrives.
Two to four cooks in a kitchen that slides, splits and catches fire while the orders keep coming.
Four survivors, a Tank and the AI Director that decides how bad tonight is.
Two dragons trap monsters in bubbles across a hundred screens; the co-op that needs a second player for the real ending.
Four turtles through history, throwing Foot soldiers at the screen.
Two players, top-down corridors and a self-destruct countdown; Team17's Aliens tribute.
Four players, one screen, and a voice announcing that the Wizard needs food badly.
Wobbly men solve physics puzzles badly; No Brakes Games.
Two brothers punch their way across the city for one kidnapped girlfriend.
A barbarian, a dwarf and an amazon against Death Adder, riding stolen dragons.
Haggar, Cody and Guy clean up Metro City; the Capcom beat-em-up everyone fed coins to.
Hand-animated run-and-gun chaos; the prettiest sprites the arcade ever produced.
Four heroes, muscle cars and raptors; the arcade beat-em-up of every 1990s games room.
A 3D roguelike where the difficulty rises with the clock; four-player chaos.
Four cooks, ingredients thrown across the gaps, and online play added for the 2018 sequel.
Factorio in first-person 3D; Coffee Stain's conveyor belts.
One player sees the bomb, the others read the manual; talk fast.
Honey I Shrunk the Kids as a survival game in a backyard; Obsidian.
Hand-drawn 2D platforming with four players; Ubisoft's art team let loose.
Bolivia as a cartel sandbox for four players.
The hunt goes mainstream on consoles; Anjanath in the Ancient Forest.
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