Chris Sawyer's two isometric parks and the 3D sequel you can ride from the front seat.
A gentle legacy game: twenty-four chapters that stick stickers on your board.
The parks go 3D and you can ride your own coaster from the front seat, at night, with fireworks.
The 1989 original: lay down three kinds of zone, watch the traffic, then send a monster through it.
The sequel with better roads and a rough launch.
Regions, terraforming and a traffic simulation people still argue with.
More scenery, a track designer and the version the community still builds in.
Salt the chips, water down the drinks and watch the queues; Bullfrog's management sim.
Lay hexagonal tiles into a landscape; the cosiest strategy game.
Place buildings on small islands for points; ten-minute city-building calm.
Click to build a colourful island town with no goal; Oskar Stalberg's toy.
Thirty years on, a city of factions and a council; the 2024 sequel.
The city builder SimCity should have been, with every citizen simulated on their own commute.
RollerCoaster Tycoon reborn with a coaster editor; Frontier.
Run the last city on Earth around a generator and sign the laws you swore you would not; 11 bit studios.
Zone, tax, build a stadium and watch it burn; the city builder that defined the genre.
Build a park and lay a coaster track piece by piece; Chris Sawyer wrote almost all of it in assembly.
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