Bounce a character up a tower that has no top, chaining multi-floor combos while the floors scroll faster; Swedish freeware from 2001 that lived on school computers.
Click a banana on a green screen and Steam hands you a tradeable one every three hours; it peaked at 700,000 players at once in June 2024.
Turn the universe into paperclips; an AI parable as a browser game.
One five-letter word a day and a grid to share; the New York Times bought it in 2022.
Tap to fly between pipes and die; the 2014 app its creator removed.
Rule a kingdom by swiping each card left or right, keeping four balance meters off the extremes.
Lay hexagonal tiles into a landscape; the cosiest strategy game.
Millions of user-made games in one client; the platform every child is on.
Run from the monkeys forever; the endless runner.
Place buildings on small islands for points; ten-minute city-building calm.
Click a cookie, buy grandmas, watch the number grow; the idle game as satire.
Tidy shelves and sort objects with a cat interfering; the organising puzzle.
Sandboard through a desert forever; the calmest endless runner.
Harvest crops on Facebook and beg friends for nails; the social game that defined 2009.
Put out food and toys, wait for cats; the idle game of 2015.
Click to build a colourful island town with no goal; Oskar Stalberg's toy.
Slide tiles to make threes; the small puzzle 2048 cloned.
Adopt a pet and play flash games for Neopoints; the website of every 2000s childhood.
Clean a dirty van until it shines; the most relaxing game on Steam.
Match three sweets across thousands of levels, on five lives that refill on a timer.
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