Tiny players, a whole football world and as many seasons of management as you want.
A beat-em-up set in Gdynia with a broken bottle as a weapon; the most Polish game ever released.
Bomberman on the Amiga and DOS, and the four-player mode that ruined friendships in one afternoon.
Rotoscoped animation, a rifle and a memory-wiped agent on Titan; the French answer to Another World.
Magnetic Fields on the Amiga: two Esprits on a split screen, then a track generator to close it out.
Sensible Software send tiny squads to their deaths, on the Amiga and then into space.
The same tiny squads sent into space and back through history, with the graveyard on the hill still filling up.
RECS builds a fresh course out of a typed-in code, so the trilogy closes with a track generator.
Two Esprits on a split screen, a password between rounds and a Barry Leitch soundtrack; Magnetic Fields, 1990.
Toy cars around a breakfast table and a pool table, with eight players sharing two pads and the cartridge.
Thirteen layers of parallax scrolling and a David Whittaker soundtrack; the Amiga demo everyone bought.
Split-screen racing through fog, night and desert; the Amiga two-player staple.
Four cyborg agents, a Persuadertron and a corporate world map to conquer.
War has never been so much fun; squads of little men and a graveyard that grows.
Handball with armour and bribes; the Bitmap Brothers at their most metallic.
The original, before the sequels: hot-seat artillery with a banana bomb.
Two players, top-down corridors and a self-destruct countdown; Team17's Aliens tribute.
Guide a hundred green-haired creatures to the exit by giving them jobs; the DMA puzzle hit before GTA.
Infobox