Ron Gilbert's return to the pixel point-and-click, with two agents and a murder.
Teenagers on an island tune a radio to ghosts; Night School's walk-and-talk.
A boy in a dream world and a truth in the real one; the RPG Maker horror that became a cult.
A dating sim that is not a dating sim; the free horror that fooled everyone.
An arcade cabinet programmed by the devil; the meta-game before Inscryption.
A card game in a cabin with a man you cannot see, and then the game changes; Daniel Mullins.
Four panels you rearrange like a comic to tell a story; one artist, seven years.
Two puzzle games swap boards mid-match; Sega's crossover.
Ninety-nine players on one screen, sending garbage lines at whoever is closest to topping out.
Tetris with a Rez soundtrack and VR; Mizuguchi makes blocks transcendent.
Perspective is size: a small chess piece becomes a giant when you walk back.
A non-Euclidean maze that lies to you; Alexander Bruce's first-person puzzle.
A robot solves puzzles in Greek ruins while a voice asks what it is; Croteam's philosophy.
Push the rules around to change what wins; the purest puzzle game.
Puzzle boxes inside puzzle boxes on a touchscreen; Fireproof Games.
Impossible architecture from Escher on a phone; ustwo's perfect ninety minutes.
Run a cult by day and a roguelike dungeon by night; cute and sinister.
Every pixel simulated and wands that can be edited; the roguelike that kills you with your own spell.
A 3D roguelike where the difficulty rises with the clock; four-player chaos.
Place cards on a loop your hero walks automatically; Four Quarters' retro roguelike.
Walk, survive thirty minutes, watch the screen fill with numbers; the three-dollar phenomenon.
Poker hands as a roguelike deck-builder with jokers; the 2024 indie that ate everyone's time.
Build mode, mods and a decade of packs; the Sims of the 2010s.
Theme Hospital's spiritual sequel, Light-headedness included.
RollerCoaster Tycoon reborn with a coaster editor; Frontier.
Drive a lorry across Europe at the speed limit and relax; the cult sim from Prague.
The whole Earth from satellite data; fly over your own house.
Build rockets, kill Kerbals, learn orbital mechanics by accident.
The deepest simulation in games, now with graphics; losing is fun.
A colony sim where the AI storyteller sends raids and a plague of squirrels; the story generator.
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