Act V, the Assassin and the Druid; the expansion that made Diablo II permanent.
The turn-based hexes before Heroes III; six factions and a soundtrack in MIDI.
The harder, prettier sequel to the rotoscoped original.
Twinsen against a dictator on a planet of four species; a French classic.
Run the dungeon, slap your imps and defeat the heroes; Molyneux's reversal.
Salt the chips, water down the drinks and watch the queues; Bullfrog's management sim.
Six degrees of freedom in mine shafts; the shooter that made people motion-sick in 1995.
Caleb, a pitchfork and a can of aerosol; the meanest of the Build-engine shooters.
A New Orleans bookseller investigates voodoo murders; Jane Jensen's gothic adventure.
The hand-drawn third game, with the insult sword fighting moved to a boat.
A biker gang, a murder and Roy Conrad's voice; LucasArts in leather.
A dog detective and a rabbity thing on a road trip through American kitsch.
A boy in a football helmet with a pogo stick; the smooth scrolling that started id.
Escape Castle Wolfenstein floor by floor; id's first-person shooter before Doom.
The underwater sequel, harder than the original in every way.
Harvest spice, build a base, click and drag; the game that defined the real-time strategy.
Chris Sawyer's original: trains, buses and a rival to run out of business.
Custom races, ship design and a galaxy to argue over; the 4X the genre still copies.
Settle the New World, build an economy and declare independence from the king you serve.
Two players, top-down corridors and a self-destruct countdown; Team17's Aliens tribute.
The original, before the sequels: hot-seat artillery with a banana bomb.
Split-screen racing through fog, night and desert; the Amiga two-player staple.
Thirteen layers of parallax scrolling and a David Whittaker soundtrack; the Amiga demo everyone bought.
Four cyborg agents, a Persuadertron and a corporate world map to conquer.
Handball with armour and bribes; the Bitmap Brothers at their most metallic.
War has never been so much fun; squads of little men and a graveyard that grows.
Eight galaxies, wireframe ships and free trade; the game that invented open-ended space.
Somersault past robots, search furniture, "another visitor; stay a while, stay forever".
A run-and-gun of enormous levels and Chris Huelsbeck music; the C64 showing off.
Isometric feudal fantasy on the C64, with one of the best 8-bit soundtracks ever written.
Infobox