Cars with wheels taller than the body, so they keep going upside down; Psygnosis at the end of the PlayStation.
Points for pedestrians and a timer only a crash extends; the racer several countries banned outright.
Licensed road cars with Mario Kart weapons bolted on; Bizarre Creations firing mines out of a Ford Focus.
Trigger a stadium collapse in front of the car behind you; racing built as a television show.
Le Mans, drift and demolition in one career, with a flashback button that rewinds a crash.
The whole of Oahu at scale, with a house to buy and other drivers on the same roads.
Street races across a night-time Los Angeles you can cross end to end without a loading screen.
Kudos points for driving with style through Yokohama, Sydney and Edinburgh, on a soundtrack you rip yourself.
An open Paradise City with no menus between events, and a rival to take down at every junction.
Jumps that clear a city block and shortcuts hidden off every corner; Atari Games in the arcade and on the N64.
Pick up fares and drop them at the door before the meter runs out, to a soundtrack of The Offspring.
One track learned by heart and a drift held on the brake; the PlayStation launch game that loaded into RAM.
Sega polygons in 1992, with a button to switch camera mid-race; the board that led to Daytona.
Qualify for a grid slot, then race the clock at Fuji; the 1982 cabinet that put the road behind the car.
Geoff Crammond simulates the 1994 Formula One season down to the setup sheet and the tyre wear.
The mod platform that ran online leagues for a decade because anyone could build a car for it.
A subscription, a licence class and races at fixed times with stewards who hand out penalties.
Laser-scanned circuits and a physics model the modding scene has been building on for a decade.
Australia as a festival map, Gold Coast beaches to outback dirt, with four events running at once.
The Top Gear test track, a Nurburgring lap and the car list Xbox built its simulator on.
The PlayStation 2 launch showcase: licence tests, replay cameras and 150 cars running at sixty frames.
A full championship and a stage editor on the first PlayStation, a year before Colin McRae.
Desert, forest and mountain, each surface changing how the car sits; the 1995 arcade cabinet with the wheel.
Codemasters drop the festival and go back to long stages, real damage and a repair budget between them.
One car, one stage, no assists and a rally school to teach the handbrake; still patched by its community.
A co-driver reading pace notes ahead of the corner, and an Impreza sideways through a Corsican forest.
Criterion take the wheel: Seacrest County, EMP blasts and an Autolog that posts your friends times.
Bayview to drive around between garages, with outrun challenges started at a set of lights.
Neon underbody kits, drift events and a city that is always night; the tuner era begins in 2003.
Fifty years of one manufacturer in an evolution mode that starts in 1950; the most careful game in the series.
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