The Conflux town of elementals, six campaigns and a random map generator worth more than any of them.
Four more campaigns and a shelf of new artefacts bolted onto Heroes II by Cyberlore in 1997.
A council of six advisers argue the succession between campaigns; the last of the numbered run, in 2015.
The resource list is cut back and every hero is pushed towards Blood or Tears; Ubisoft rename the series.
Nival rebuild the game in 3D with caravans and a combat wheel; Ubisoft take the licence over from 3DO.
The heroes walk onto the battlefield and fight in person, the one change the series never repeated.
The 1995 original: four towns, a hero who carries an army between them and a week that ends when everyone has moved.
Japan as the festival map, with Tokyo as the city you drive out of; Playground Games, May 2026.
Southern France and northern Italy joined up, with the fields between the roads opened for driving through.
A launch title for the PlayStation 5 and Xbox Series X, with a career mode narrated by Troy Baker and Nolan North.
The simulation line continued, with stages that rut and break up as each car in the field runs them.
Your Stage: a pair of sliders generate a rally stage nobody has ever driven, then the co-driver reads its notes.
Gymkhana in an empty Battersea Power Station, and the first in the series with the McRae name off the box.
The first made after McRae died in 2007; Codemasters dedicate the game to him and build a tournament in his name.
The series moves to the Xbox 360 and opens out from pure rally into hillclimbs, rallycross and trucks.
A damage model that scratches the paint before it bends the panels, and a career that promotes you between championships.
The first of the run without the official WRC licence, so every car carries an invented livery.
The first Colin McRae on the Xbox, rebuilt for the PlayStation 2 generation around a Ford Focus.
An arcade mode that finally puts a rival on the stage beside you, over the championship the first game shipped with.
Nine people, an ally-or-betray vote every round, and a flowchart you jump around to reach the truth.
A tropical island in place of the school, and a reveal that rewrites the first game.
Psyche-locks, a murder under a circus tent and a final case that asks Phoenix to defend the guilty.
The same story from the other side, with a save file imported from the first game to finish it.
A war of succession in Ivalice fought on isometric grids, with job classes and a script about class.
The 1994 first game: a whole continent generated at random and a staff broken into eight pieces.
Roxas for the first hours, then Sora with drive forms; the combat that made the series worth defending.
Kreia argues with every choice you make; Obsidian in a year, unfinished, and better for the argument.
A lombax, a robot on his back and a catalogue of weapons to buy; Insomniac start the run in 2002.
Time periods instead of islands, plus a motorbike, a jet ski and a plane; the best of the Naughty Dog three.
Ezio in Constantinople as an old man, closing his own story and finally Altair.
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