Pull ingredients from a bag and stop before your cauldron explodes.
Price your own tiles and hope nobody buys them; a Scottish tile-laying auction.
Say what you will do out loud, then decide whether to be brave or cowardly about it.
Move your merchant and his assistants around a bazaar, collecting rubies.
A cooperative fantasy campaign where the clock is the real enemy.
Your workers age and die, and the good deaths score; a worker placement about generations.
Cut the wires in the right order, telling your team just enough and no more.
Lay tiles into a peaceful landscape, campaign by campaign; the digital game as cardboard.
A huge black-and-white city poster and a stack of crimes to trace through it.
Recreate a photograph with shoelaces, cubes or sticks and let the table guess.
Program your moves along a 3D train, then watch the plan fall apart.
Place settlements on the terrain your card allows and chase the scoring goals.
Colours and shapes on wooden tiles; Scrabble without the words.
Move stones up five tracks, each of which you can only ever go one way along.
Fill your zoo with animals from tile trucks without overcrowding a pen.
Build postal routes across Bavaria, drawing cities that fit end to end.
Move your canoes across a river of moving discs and do not go over the falls.
Buy tiles in four currencies and build a palace with the exact change.
Move your own columns higher without bringing the whole villa down.
Build castles upward and score by the level your knight stands on.
An action-point expedition through the jungle, uncovering temples and treasure.
Plan a route through a fantasy map using transport cards others also need.
Paddle steamers race downriver, picking up passengers and running out of coal.
Stack blocks into skyscrapers and take over the ones already built.
Liar's dice under a cup: raise the bid or call it, and lose a die when you are wrong.
A cycling race with dice, drafting and a peloton that behaves like one.
Build a town straight through everyone else's outhouses, then vote on the mess.
Bid, steal and exhibit antiques; simultaneous card selection with a lot of bluffing.
Seat the guests so the nationalities work out; a tile game about a crowded bar.
Sculpt something in clay and let the others guess it, slowly, with questions.
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