Rome added to the 1997 original, with four campaigns and the units that fixed its worst balance.
The expansion that ends the Bhaalspawn saga, with Watcherโs Keep and levels past the original cap.
Durlagโs Tower and three more areas for the first game, still the hardest dungeon BioWare built.
The 2003 sequel: universal ammunition, smaller levels and an ending that lets you pick which conspiracy wins.
Isaac on the ice planet Tau Volantis with a co-op partner and a bench that builds any gun you can imagine.
The last Insomniac Spyro: Sparx levels, four playable friends and a hundred and fifty dragon eggs.
A bridge between the first two Sands games, built around freezing water into a climbable shape.
Babylon under siege and the Dark Prince arguing inside his head; the end of the Sands trilogy.
The dark sequel: the Dahaka hunting the Prince through a time-split island fortress, with a nu-metal soundtrack.
The version that made the game an esport and the skin economy that came with it.
The 2004 port to the Half-Life 2 engine: physics, ragdolls and an argument about de_dust2 that lasted a decade.
The retail release with a bot ladder and Deleted Scenes, a single-player campaign cut from another studioโs version.
The 2025 return to classes, destruction and a modern setting, made by four studios at once.
One hundred and twenty-eight players, tornadoes crossing the map, and the specialists nobody wanted.
The Second World War again, with fortifications you build mid-match and no premium pass.
Levolution: a skyscraper you can drop into the map, and the multiplayer the series was fixed on for years.
A squad of four deserting for a truckload of gold, and destructible walls made the point of the game.
The far-future one: mechs, an airship called the Titan and a squad system built around it.
Huey helicopters, tunnels and a radio playing Fortunate Son over the whole map.
The Soviets erase Einstein from history, Japan appears in his place, and every mission is co-op.
The Third Tiberium War, the Scrin arriving mid-story, and full-motion video with a real cast again.
Nine generals with their own armies, and the challenge ladder that is still played competitively.
No Tiberium and no Nod - the USA, China and the GLA in a near-future war, on a new engine.
The series seen down the barrel: a first-person shooter inside a GDI base, vehicles and all.
Red Alert 2โs expansion adds a third faction of mind control, and time travel to undo it.
The expansion that ends the Tiberian Sun story, with CABAL turning on both sides.
Emergence Day itself: Marcus and Dom on the first day of the Locust war, fourteen years before the original.
Kaitโs game, and the first with open areas, a skiff on the ice and a choice at the end you cannot undo.
JD Fenix, twenty-five years on, against windflares and a swarm that turns out to be old news.
Baird and Cole on trial for the mission the game is telling in flashback, with a star rating on every fight.
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