Side-scrolling, experience points and the black sheep of the series.
Peru, an eclipse and an apocalypse Lara starts herself.
A flashlight or a gun, never both; id turn Mars into survival horror.
Climb the tier ladder past the bots to Xaero, then stay for the rocket jumps and rail shots.
The first fully 3D Dragon Quest, with Akira Toriyama's world in cel shading.
Three generations, a marriage you choose and monsters you recruit; the fans' favourite.
Titans, Blades and Rex; the divisive middle Xenoblade with the best soundtrack.
Pull vegetables and throw them; the reskinned Doki Doki Panic that became a Mario game.
108 Stars of Destiny, a castle to fill and a war between brothers; Konami's first.
Cecil turns from dark knight to paladin; the first Final Fantasy with a real story.
Tiny players, a whole football world and as many seasons of management as you want.
Three kids into a mad scientist's house; the game that invented the SCUMM point-and-click.
Four turtles through history, throwing Foot soldiers at the screen.
Vector rocks, one ship and hyperspace; Atari's 1979 arcade high-score machine.
Rescue humans from abduction while flying both ways at speed; the hardest game of 1981.
Cross the road, cross the river, do not drown; five lanes of 1981 traffic.
A barbarian, a dwarf and an amazon against Death Adder, riding stolen dragons.
Two planes, a screen of bullets and the Vulcan/laser choice; the vertical shooter to start with.
Four heroes, muscle cars and raptors; the arcade beat-em-up of every 1990s games room.
Click a cookie, buy grandmas, watch the number grow; the idle game as satire.
Millions of user-made games in one client; the platform every child is on.
A dead man possesses objects to rewind deaths; Shu Takumi's puzzle mystery.
A Tokyo lab, a microwave that sends texts to the past and world lines; the visual novel.
Verne's wager as a text adventure across a steampunk world; Inkle and Meg Jayanth.
The fastest racing game ever made; Amusement Vision on the GameCube.
Yoshi carries baby Mario through a crayon world; the SNES platformer at its most inventive.
Hand-drawn 2D platforming with four players; Ubisoft's art team let loose.
A fox with a sword and an instruction manual in a language you cannot read; Zelda as archaeology.
Ferry the dead to the afterlife, hug them and cook for them; the cosiest game about death.
A bard who sings instead of fights, saving the world with a colour wheel.
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