Four turns of artillery and terrible puns, from the 1995 original to the crafting one.
Vehicles and buildings on hand-drawn 2D maps, and crafting a weapon mid-turn from what you picked up.
The tournament release of Armageddon - the same rules, the wormpot and online play built in.
The 1997 sequel: the ninja rope, the Holy Hand Grenade and a level editor to draw your own island.
The original, before the sequels: hot-seat artillery with a banana bomb.
Invertebrates with bazookas, holy hand grenades and concrete donkeys; the party strategy game.
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