The 1987 original, the arcade sequel that filled the room, and every numbered game since.
Ryu tours ten fighters in 1987, on a cabinet whose two pressure pads read how hard you hit them.
Three selectable fighting styles per character over a roster in the thirties; the last of the 2D Alphas.
V-Triggers and a rough launch that a decade of updates repaired.
Parries, hand-drawn animation and the greatest comeback in fighting-game history.
Drive Impact, modern controls and World Tour; the fighting game of the 2020s.
The fighting game revival of 2008, in 2.5D with focus attacks.
Ryu, Chun-Li and the hadouken; the fighting game that filled arcades in 1991.
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