Geoff Crammond simulates the 1994 Formula One season down to the setup sheet and the tyre wear.
The mod platform that ran online leagues for a decade because anyone could build a car for it.
The Top Gear test track, a Nurburgring lap and the car list Xbox built its simulator on.
Fifty years of one manufacturer in an evolution mode that starts in 1950; the most careful game in the series.
Codemasters drop the festival and go back to long stages, real damage and a repair budget between them.
Soft-body physics where a car deforms panel by panel; a crash sandbox rather than a championship.
Le Mans, drift and demolition in one career, with a flashback button that rewinds a crash.
Regions, terraforming and a traffic simulation people still argue with.
Ageing, genetics and wants; the Sims sequel that gave them lives.
One open neighbourhood with no loading screens, and Create-a-Style.
Run the dungeon, slap your imps and defeat the heroes; Molyneux's reversal.
Salt the chips, water down the drinks and watch the queues; Bullfrog's management sim.
A baseball management sim with real rosters, minor leagues and a century of seasons to simulate.
Draw subway lines for a growing city until it jams; the minimalist transit puzzle.
Eight galaxies, wireframe ships and free trade; the game that invented open-ended space.
Transfers, training and team talks over a database of half a million real players and staff.
Clean a dirty van until it shines; the most relaxing game on Steam.
Chris Sawyer's original: trains, buses and a rival to run out of business.
Build mode, mods and a decade of packs; the Sims of the 2010s.
The official Formula One game with Braking Point story mode.
Build rockets, kill Kerbals, learn orbital mechanics by accident.
Automate a factory on an alien planet until the biters come; the game engineers lose weeks to.
Factorio in first-person 3D; Coffee Stain's conveyor belts.
Theme Hospital's spiritual sequel, Light-headedness included.
RollerCoaster Tycoon reborn with a coaster editor; Frontier.
The city builder SimCity should have been, with every citizen simulated on their own commute.
Run a cult by day and a roguelike dungeon by night; cute and sinister.
The return of the car collection and the cafe; the PS5 sim racer.
The whole Earth from satellite data; fly over your own house.
Drive a lorry across Europe at the speed limit and relax; the cult sim from Prague.
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