MachineGames build a new episode for the twentieth anniversary in 2016 and give it away.
The episode that shipped inside the 2021 remaster, built out of lava and clockwork by MachineGames.
Marshal John Dalton collects artefacts across seven colony worlds; the single-player sequel Legend Entertainment made in 2003.
Kane is captured and turned into a Strogg halfway through, and keeps fighting; Raven Software continue Quake II.
Hipnotic add three episodes, a Mjolnir that arcs lightning and a proximity mine launcher; the first mission pack.
BJ Blazkowicz wakes in a 1960 the Nazis won; MachineGames give the shooter a story worth sitting through.
Psycho on the other side of the island while Nomad works; the standalone that ran better than the game it branched off.
A neon VHS 1980s with Michael Biehn narrating; the standalone joke that outlived the game around it.
A lombax, a robot on his back and a catalogue of weapons to buy; Insomniac start the run in 2002.
Squads, a commander calling in artillery and 64 players on Karkand; the modern-combat Battlefield.
A nanodome over Manhattan grown back into swamp and forest, and a bow that keeps you hidden.
Occult SS experiments and the castle to escape again, this time on the Quake III engine.
The nanosuit in a New York under a Ceph spire; the jungle traded for collapsing streets.
Prague under mechanical apartheid; the best level design in the series.
Branching missions and a 2025 drone war; Raul Menendez is the best villain the series had.
Numbers stations, Vietnam and a Cold War conspiracy told from an interrogation chair.
The reboot: Piccadilly, the embassy and night-vision raids.
Thirty-two players, planes, tanks and Wake Island; the series starts here.
Savathun, weapon crafting and the best raid Bungie has built.
Bungie after Halo: the Traveler, the raids and a story assembled from grimoire cards.
Jack Carver on a Micronesian island in 2004; the CryEngine draw distance that sold PCs.
Buildings that come down around you; the destruction everyone still asks for.
Operation Metro, jets and the Frostbite engine at full volume.
Salmon Run, Splatfests and the Octo Expansion.
Five versus five, free to play, and the PvE that never arrived.
El Alamein, Stalingrad and Normandy, with regenerating health for the first time.
The trilogy ends on Azura, with four-player co-op and Horde 2.0.
The super shotgun and the Icon of Sin; thirty more levels of 1994.
Noble Team's last stand; the prequel where you lose from the first minute.
Sinking cities and a riftworm; the sequel that went bigger in every direction.
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