A prison ship crashes on Na Pali and the Skaarj hunt you out of it; the 1998 engine that ran for twenty years.
The episode that shipped inside the 2021 remaster, built out of lava and clockwork by MachineGames.
BJ Blazkowicz wakes in a 1960 the Nazis won; MachineGames give the shooter a story worth sitting through.
Psycho on the other side of the island while Nomad works; the standalone that ran better than the game it branched off.
A neon VHS 1980s with Michael Biehn narrating; the standalone joke that outlived the game around it.
A lombax, a robot on his back and a catalogue of weapons to buy; Insomniac start the run in 2002.
Squads, a commander calling in artillery and 64 players on Karkand; the modern-combat Battlefield.
A nanodome over Manhattan grown back into swamp and forest, and a bow that keeps you hidden.
Occult SS experiments and the castle to escape again, this time on the Quake III engine.
The nanosuit in a New York under a Ceph spire; the jungle traded for collapsing streets.
Prague under mechanical apartheid; the best level design in the series.
Salmon Run, Splatfests and the Octo Expansion.
Savathun, weapon crafting and the best raid Bungie has built.
The Strogg war on Stroggos; the first Quake with a story and coloured lighting.
Bungie after Halo: the Traveler, the raids and a story assembled from grimoire cards.
Branching missions and a 2025 drone war; Raul Menendez is the best villain the series had.
Noble Team's last stand; the prequel where you lose from the first minute.
Jack Carver on a Micronesian island in 2004; the CryEngine draw distance that sold PCs.
Isaac on the Sprawl, with the needle in the eye; more action, same dread.
Sinking cities and a riftworm; the sequel that went bigger in every direction.
Buildings that come down around you; the destruction everyone still asks for.
The trilogy ends on Azura, with four-player co-op and Horde 2.0.
The super shotgun and the Icon of Sin; thirty more levels of 1994.
Wall-running pilots and mechs that drop from orbit; the multiplayer that made Respawn.
Five versus five, free to play, and the PvE that never arrived.
The reboot: Piccadilly, the embassy and night-vision raids.
A grappling hook and an open Zeta Halo; the Chief in a sandbox.
Six degrees of freedom in mine shafts; the shooter that made people motion-sick in 1995.
343 take over and make it a story about Cortana dying.
Four vault hunters on Pandora and a gun for every occasion; the looter-shooter arrives.
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