Adam Jensen never asked for this; cyberpunk Detroit in gold.
Chrom, marriages and children units; the game that saved the series.
The Phantom Thieves steal hearts in Tokyo; the most stylish JRPG.
A love letter to the classic Final Fantasy with a brave/default combat twist.
Sanctuary in high definition, the auction house removed and the Reaper of Souls fix.
A high school by day, the Dark Hour by night; the Persona formula begins.
108 characters to recruit, a castle to build and a war between friends; Konami's RPG peak.
Six origins, the Blight and Alistair; BioWare's dark fantasy answer to Baldur's Gate.
Minsc, Boo and Jon Irenicus; the Infinity Engine RPG at its biggest.
Two parallel worlds and 45 characters; the strange sequel to Chrono Trigger.
Psynergy and Djinn on the Game Boy Advance; the handheld JRPG that looked impossible.
Close the rifts, run the Inquisition; the biggest Dragon Age.
Cyrodiil, the Dark Brotherhood questline and Oblivion gates opening in a world that levels with you; Bethesda's 2006 breakthrough.
A murder mystery in a rural Japanese town solved by entering the TV; friendship as a game mechanic.
A boy and a fairy in a Ghibli-animated world; Level-5 and Studio Ghibli.
Vvardenfell, giant mushrooms and a world that explains nothing; the Elder Scrolls at its strangest.
Boletaria, the Nexus and the first From Software Souls; where the genre began.
Four thousand years before the films, a Jedi with a secret; BioWare's Star Wars and the twist.
Giant robots, religion and a second disc told from a chair; Square's most ambitious RPG.
The Nameless One wakes on a mortuary slab; "what can change the nature of a man?"
Sixteen levels under Tristram's cathedral; the click-and-loot game begins.
A fledgling vampire in Los Angeles; Troika's broken, brilliant RPG.
Permadeath tactics on the Game Boy Advance; the first Fire Emblem released in the West.
Azeroth with millions; the MMORPG that swallowed a decade.
Drangleic and the Bearer of the Curse; the divisive middle game, longest of the three.
Recruit a crew and take them through the Omega-4 relay; whoever you neglected dies.
Geralt's amnesiac first outing: Vizima, the Salamandra and a combat system nobody misses.
Donald Duck, Goofy and a boy with a giant key through Disney worlds; the crossover that worked.
A kingslayer, two mutually exclusive second acts, and the game that put CD Projekt on the map.
Lothric, the Lords of Cinder and the series at its fastest and most polished.
Infobox