Engage in the classic tabletop role-playing game Dungeon & Dragons with friends or a local group
The grim Old World from the bottom up: characters start as ratcatchers and boatmen, and the critical tables take limbs off.
Magic returned to a 2050s corporate world, so elves and orks now run cyberware-assisted espionage against the megacorps.
Paizo's continuation of D&D's third edition after Wizards moved on, with the Golarion setting and its book-length adventure paths.
Percentile rolls, 1920s investigators and a sanity score that only goes down; the oldest RPG still in print after D&D.
A crew of thieves in a city lit by demon blood, where the heist is planned backwards through flashbacks instead of at the table.
Vampires in a modern city hiding from mortals and from each other; the game that put clan politics ahead of dungeons.
Character creation runs a career term by term and can kill you before play starts; the first science-fiction roleplaying game.
The Generic Universal RolePlaying System: one point-buy rulebook built to run any setting, from Imperial Rome to interstellar war.
Night City between the corporate wars, the current edition of the Pondsmith line that Cyberpunk 2077 was built on.
The 200-hour sequel: a frontier outpost to rebuild between dungeon crawls.
The friendlier way into Gloomhaven, with a tutorial campaign and a printed map.
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