Kreia argues with every choice you make; Obsidian in a year, unfinished, and better for the argument.
A classroom game summons the other selves of a group of Japanese schoolchildren; the 1996 first Persona.
A fan expansion still being patched two decades on: the Cove pirate town, new maps and the fixes 3DO never shipped.
The Conflux town of elementals, six campaigns and a random map generator worth more than any of them.
Sandro the necromancer gets seven campaigns of his own, in the standalone box most people still install.
The 1995 original: four towns, a hero who carries an army between them and a week that ends when everyone has moved.
Roxas for the first hours, then Sora with drive forms; the combat that made the series worth defending.
Kalos, the first three-dimensional generation, and mega evolution in the middle of a battle.
Nival rebuild the game in 3D with caravans and a combat wheel; Ubisoft take the licence over from 3DO.
The resource list is cut back and every hero is pushed towards Blood or Tears; Ubisoft rename the series.
The same city seen by an adult magazine reporter, in the timeline Innocent Sin left behind.
The heroes walk onto the battlefield and fight in person, the one change the series never repeated.
A council of six advisers argue the succession between campaigns; the last of the numbered run, in 2015.
A war of succession in Ivalice fought on isometric grids, with job classes and a script about class.
Four more campaigns and a shelf of new artefacts bolted onto Heroes II by Cyberlore in 1997.
A standalone expansion with the orc horde and an alternative upgrade for every creature in the game.
Rumours spread in Sumaru City start coming true; the half of Persona 2 the West did not get until 2011.
The same story from the other side, with a save file imported from the first game to finish it.
Ten years in Kirkwall, reusing every cave; the divisive middle.
Sinnoh, the underground and the slowest battles in the series.
Turn-based battles with an audience to please; the best-written Mario.
Galar, the Wild Area and Dynamax; the first mainline game on a television.
Sanctuary as an open world, with seasons and Lilith.
Square and Nintendo together in 1996, with Geno and a timed-hit system.
Unova with an all-new roster and a villain who has a point.
Prague under mechanical apartheid; the best level design in the series.
Solas, the Veil and a party of seven; the 2024 return.
A procedural province the size of Great Britain, in 1996.
Hoenn, double battles and a plot about the sea and the land.
A brother, a sister and a talking book; the game Automata is a sequel to.
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