Boletaria, the Nexus and the first From Software Souls; where the genre began.
Psynergy and Djinn on the Game Boy Advance; the handheld JRPG that looked impossible.
A boy and a fairy in a Ghibli-animated world; Level-5 and Studio Ghibli.
Four thousand years before the films, a Jedi with a secret; BioWare's Star Wars and the twist.
A high school by day, the Dark Hour by night; the Persona formula begins.
Giant robots, religion and a second disc told from a chair; Square's most ambitious RPG.
Cyrodiil, the Dark Brotherhood questline and Oblivion gates opening in a world that levels with you; Bethesda's 2006 breakthrough.
Lothric, the Lords of Cinder and the series at its fastest and most polished.
Commander Shepard, the Normandy and a galaxy that remembers your choices.
Geralt's amnesiac first outing: Vizima, the Salamandra and a combat system nobody misses.
Drangleic and the Bearer of the Curse; the divisive middle game, longest of the three.
A kingslayer, two mutually exclusive second acts, and the game that put CD Projekt on the map.
JC Denton, nano-augmentations and every conspiracy at once; the game that let you play it your way.
Donald Duck, Goofy and a boy with a giant key through Disney worlds; the crossover that worked.
Recruit a crew and take them through the Omega-4 relay; whoever you neglected dies.
The Reapers arrive and the trilogy ends; BioWare added an epilogue after the backlash.
Complete the Fallout: Brotherhood of Steel video game, a post-apocalyptic role-playing adventure.
Complete the tactical role-playing game Fallout Tactics: Brotherhood of Steel, set in the post-apocalyptic Fallout universe.
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