Eight class stories, every line of them voiced, in the era Knights of the Old Republic left behind.
A 2D side-scrolling MMO from Korea, free to play since 2003 and funded entirely by cosmetics.
A colonial island fought over by three factions, relaunched in 2024 with no classes and weapons you level instead.
Pandaria opens after ten thousand years, with the monk class, a farm at Halfhill and a war the Horde loses to itself.
Four zones underground beneath Khaz Algar, and warbands that share progress across every character on the account.
A full-loot sandbox where every item is crafted by a player and the territory map is drawn by guilds.
Olgierd von Everec, a wish that cannot be given back, and a heist on the Borsodi auction house.
The Burning Legion returns, every specialisation gets its own artefact weapon, and Suramar unlocks over months.
Deathwing rips the old world apart, so every zone from 2004 is rebuilt around the damage.
An alternate Draenor before it broke apart, and a personal garrison that quietly replaced the world outside it.
Malthael takes the Black Soulstone, Adventure Mode replaces the acts and the auction house is gone.
A classroom game summons the other selves of a group of Japanese schoolchildren; the 1996 first Persona.
The 1995 original: four towns, a hero who carries an army between them and a week that ends when everyone has moved.
Rumours spread in Sumaru City start coming true; the half of Persona 2 the West did not get until 2011.
The same story from the other side, with a save file imported from the first game to finish it.
A war of succession in Ivalice fought on isometric grids, with job classes and a script about class.
Kreia argues with every choice you make; Obsidian in a year, unfinished, and better for the argument.
The Conflux town of elementals, six campaigns and a random map generator worth more than any of them.
Kalos, the first three-dimensional generation, and mega evolution in the middle of a battle.
A fan expansion still being patched two decades on: the Cove pirate town, new maps and the fixes 3DO never shipped.
Four more campaigns and a shelf of new artefacts bolted onto Heroes II by Cyberlore in 1997.
The resource list is cut back and every hero is pushed towards Blood or Tears; Ubisoft rename the series.
The 1994 first game: a whole continent generated at random and a staff broken into eight pieces.
The heroes walk onto the battlefield and fight in person, the one change the series never repeated.
A standalone expansion with the orc horde and an alternative upgrade for every creature in the game.
The same city seen by an adult magazine reporter, in the timeline Innocent Sin left behind.
A council of six advisers argue the succession between campaigns; the last of the numbered run, in 2015.
Sandro the necromancer gets seven campaigns of his own, in the standalone box most people still install.
Roxas for the first hours, then Sora with drive forms; the combat that made the series worth defending.
The dwarves arrive as a new faction, with runes to spend from the stock their heroes carry.
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