Cel-shaded smoke and wings drawn over photoreal cars, across four weeks of qualifiers in Lakeshore.
RECS builds a fresh course out of a typed-in code, so the trilogy closes with a track generator.
Southern France and northern Italy joined up, with the fields between the roads opened for driving through.
Pick up fares and drop them at the door before the meter runs out, to a soundtrack of The Offspring.
A motorbike race where you swing a chain at the rider alongside you and take his bike when he falls.
Mode 7 at three hundred kilometres an hour with no weapons and no second chances; the SNES launch racer.
Jumps that clear a city block and shortcuts hidden off every corner; Atari Games in the arcade and on the N64.
Getaway jobs in a 1970s San Francisco, behind a car-park tutorial that stopped thousands of people playing.
Street races across a night-time Los Angeles you can cross end to end without a loading screen.
Build a track out of loops and corkscrews, then watch the replay of the crash from six cameras.
The mod platform that ran online leagues for a decade because anyone could build a car for it.
Toy cars around a breakfast table and a pool table, with eight players sharing two pads and the cartridge.
Exotic cars chased by police who call in roadblocks and a helicopter; the 1998 entry that named the mode.
Points for pedestrians and a timer only a crash extends; the racer several countries banned outright.
A co-driver reading pace notes ahead of the corner, and an Impreza sideways through a Corsican forest.
The kart racer with a drift boost people still practise.
Neon underbody kits, drift events and a city that is always night; the tuner era begins in 2003.
An Italian answer to Sega Rally on a 486, running in software before anyone had a 3D card.
One car, one stage, no assists and a rally school to teach the handbrake; still patched by its community.
Bayview to drive around between garages, with outrun challenges started at a set of lights.
Mode 7 tracks, a feather to hop the wall and a ghost of your own best lap; the kart racer that started it.
A full championship and a stage editor on the first PlayStation, a year before Colin McRae.
One track learned by heart and a drift held on the brake; the PlayStation launch game that loaded into RAM.
The PlayStation 2 launch showcase: licence tests, replay cameras and 150 cars running at sixty frames.
The Top Gear test track, a Nurburgring lap and the car list Xbox built its simulator on.
Trigger a stadium collapse in front of the car behind you; racing built as a television show.
Cars, hovercraft and planes in an adventure mode with a boss whale; Rare on the N64 in 1997.
Laser-scanned circuits and a physics model the modding scene has been building on for a decade.
An open Paradise City with no menus between events, and a rival to take down at every junction.
Soft-body physics where a car deforms panel by panel; a crash sandbox rather than a championship.
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