Australia as a festival map, Gold Coast beaches to outback dirt, with four events running at once.
Geoff Crammond simulates the 1994 Formula One season down to the setup sheet and the tyre wear.
Criterion take the wheel: Seacrest County, EMP blasts and an Autolog that posts your friends times.
Snaking, a mission mode and the first Mario Kart people played against strangers online.
The whole of Oahu at scale, with a house to buy and other drivers on the same roads.
Jet skis on water that swells and settles; the N64 physics people still boot the console up for.
A subscription, a licence class and races at fixed times with stewards who hand out penalties.
Le Mans, drift and demolition in one career, with a flashback button that rewinds a crash.
Cars with wheels taller than the body, so they keep going upside down; Psygnosis at the end of the PlayStation.
Qualify for a grid slot, then race the clock at Fuji; the 1982 cabinet that put the road behind the car.
Desert, forest and mountain, each surface changing how the car sits; the 1995 arcade cabinet with the wheel.
Kudos points for driving with style through Yokohama, Sydney and Edinburgh, on a soundtrack you rip yourself.
Sega polygons in 1992, with a button to switch camera mid-race; the board that led to Daytona.
Fifty years of one manufacturer in an evolution mode that starts in 1950; the most careful game in the series.
Licensed road cars with Mario Kart weapons bolted on; Bizarre Creations firing mines out of a Ford Focus.
Codemasters drop the festival and go back to long stages, real damage and a repair budget between them.
Britain through four seasons that change for everyone at once.
Race down a track generated from your own MP3s; 2008's Steam surprise.
Split-screen racing through fog, night and desert; the Amiga two-player staple.
A Ferrari, a coast road and a choice of branch at every junction; pick your radio station.
Eight cars, a stock-car oval and the song about rolling start; the arcade cabinet of the 1990s.
The fastest racing game ever made; Amusement Vision on the GameCube.
Anti-gravity ships to a Chemical Brothers soundtrack; the PlayStation as a club.
Stunt tracks in an editor, restarted a thousand times to shave a hundredth; Nadeo's speedrun racer.
Mexico as a driving festival; the best open-world racer.
The official Formula One game with Braking Point story mode.
The return of the car collection and the cafe; the PS5 sim racer.
An open-world Mario Kart with 24 racers; the Switch 2 launch title.
Anti-gravity tracks and 48 courses; the best-selling Switch game.
A road-trip festival across Colorado; racing as a holiday.
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