Sixty dead sailors and a pocket watch that shows the moment of death; Lucas Pope's 1-bit mystery.
A solar system that ends in 22 minutes and a loop to learn it; the best game about curiosity.
Line puzzles on an island that teach you their rules without a word; Jonathan Blow.
Nine strangers on a sinking ship with bomb bracelets; the escape-room visual novel.
Match three sweets across thousands of levels, on five lives that refill on a timer.
Control both brothers with the two sticks; the ending only a controller could tell.
Stamp passports at the border of Arstotzka and decide whom to let through; a bureaucracy game about morality.
A 2D world you rotate in 3D; Phil Fish's puzzle box.
Slingshot birds at pigs in wooden towers; the game that made the phone a console.
The Nokia 3310 game everyone played in 1999.
Left click, right click, guess on the last square; the Windows game of every office.
Sudoku and mental arithmetic with a Dr Kawashima face; the DS as a daily habit.
A gentleman and his apprentice solve 135 puzzles in a village with a secret.
Roll a sticky ball over everything until it is a star; the Namco oddity with the best soundtrack.
Guide a hundred green-haired creatures to the exit by giving them jobs; the DMA puzzle hit before GTA.
An island of puzzles and books that are doorways; the best-selling PC game of the 1990s.
A horned boy leads a girl by the hand out of a castle; Team Ico's minimalist masterpiece.
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