A two-player quilt of Tetris pieces and a time track instead of turns.
The palace garden on hexes, where a tile has to share a colour or a plant with its neighbour.
The roll-and-write take on the tile-and-wildlife hit.
Quilt-building for cats: a spatial puzzle that punishes one wrong tile.
The best of the Azul family, with wild tiles and a gentler penalty for what you cannot place.
Rescue polyomino cats from a sinking island before Vesh Darkhand arrives.
A one-shot escape room in a box that you cut up and write on.
The one real expansion: double-sided boards and a plastic overlay that lets you choose where the pattern goes.
Two players decorating the vaults of the palace, one by day and one by night.
Build a stained-glass window from dice, obeying colour and shade rules.
The same drafting moved into a chocolate shop, scoring boxes filled by colour and by shape.
App-timed escape-room decks that hide their puzzles inside the artwork.
Panes instead of tiles, and a glazier who only ever moves clockwise around the factories.
A card game where you can see everyone's hand but your own.
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