Decipher five languages in a Tower of Babel; the linguistics puzzle game of 2023.
Tidy shelves and sort objects with a cat interfering; the organising puzzle.
A mother and child through impossible architecture; the sequel.
A thriller told in text that turns corners on the screen; Simogo's puzzle novel.
Translate a dead language across a river of moons; Inkle's archaeology.
A robot solves puzzles in Greek ruins while a voice asks what it is; Croteam's philosophy.
One player sees the bomb, the others read the manual; talk fast.
Unpack boxes across eight moves and learn a life from what goes where.
An arcade cabinet programmed by the devil; the meta-game before Inscryption.
Puzzle boxes inside puzzle boxes on a touchscreen; Fireproof Games.
Tetris with a Rez soundtrack and VR; Mizuguchi makes blocks transcendent.
Four panels you rearrange like a comic to tell a story; one artist, seven years.
Two puzzle games swap boards mid-match; Sega's crossover.
Impossible architecture from Escher on a phone; ustwo's perfect ninety minutes.
Ninety-nine players on one screen, sending garbage lines at whoever is closest to topping out.
Perspective is size: a small chess piece becomes a giant when you walk back.
A blob in a labyrinth of secrets within secrets; the 2024 Metroidvania of hidden layers.
Push the rules around to change what wins; the purest puzzle game.
Be a horrible goose in an English village; House House's to-do list of mischief.
A non-Euclidean maze that lies to you; Alexander Bruce's first-person puzzle.
A divorcing couple shrunk into dolls, co-op only; Hazelight's 2021 Game of the Year.
A solar system that ends in 22 minutes and a loop to learn it; the best game about curiosity.
Sixty dead sailors and a pocket watch that shows the moment of death; Lucas Pope's 1-bit mystery.
Time moves only when you move; the FPS as a puzzle.
A haunted hotel floor by floor with a vacuum cleaner; Next Level Games.
Slingshot birds at pigs in wooden towers; the game that made the phone a console.
Line puzzles on an island that teach you their rules without a word; Jonathan Blow.
Control both brothers with the two sticks; the ending only a controller could tell.
Match three sweets across thousands of levels, on five lives that refill on a timer.
A 2D world you rotate in 3D; Phil Fish's puzzle box.
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