Four ghosts, a maze and 256 levels before the kill screen; the 1980 arcade icon.
The King of Iron Fist Tournament eight times, 1994 to 2024.
One button per limb, eight fighters and eight sub-bosses; Namco answer Virtua Fighter in 1994.
A beat-em-up Scenario Campaign bolted on the side, and the Bloodline Rebellion update rebalancing forty fighters.
Walls and uneven ground in the arenas, which the players disliked enough that Tekken 5 flattened them again.
Heihachi comes back and drops Kazuya into a volcano; the first Tekken people kept playing at home.
Qualify for a grid slot, then race the clock at Fuji; the 1982 cabinet that put the road behind the car.
The arcade-perfect one, and the last before the series went online.
One track learned by heart and a drift held on the brake; the PlayStation launch game that loaded into RAM.
Eddy Gordo, Jin Kazama and the arcade fighter of the PlayStation era.
Drum along in the arcade with a big red taiko; Namco's rhythm staple.
Faster mazes and moving fruit; the fan hack that became the better game.
A pedal to duck behind cover and a light gun; the arcade shooter with a foot pedal.
The Heat system and Jin versus Kazuya; the 3D fighter's latest.
The King of Iron Fist Tournament, Heihachi and Kazuya into a volcano; the 3D fighter.
Roll a sticky ball over everything until it is a star; the Namco oddity with the best soundtrack.
Dual fighters and the captured ship; the shoot-em-up perfected.
Infobox