Parries, hand-drawn animation and the greatest comeback in fighting-game history.
Operation Metro, jets and the Frostbite engine at full volume.
Salmon Run, Splatfests and the Octo Expansion.
Thirty-two players, planes, tanks and Wake Island; the series starts here.
Bungie after Halo: the Traveler, the raids and a story assembled from grimoire cards.
Four survivors, a Tank and the AI Director that decides how bad tonight is.
Buildings that come down around you; the destruction everyone still asks for.
V-Triggers and a rough launch that a decade of updates repaired.
A virtual world with its own economy since 2003; not a game, the residents insist.
Waddle around, throw snowballs and tip the iceberg; Disney's children's MMO, 2005 to 2017.
Stunt tracks in an editor, restarted a thousand times to shave a hundredth; Nadeo's speedrun racer.
A physics sandbox on the Source engine; Prop Hunt, Trouble in Terrorist Town and Gmod videos.
Bikes, skis and wingsuits across seven US national parks; the multiplayer sports sandbox.
Millions of user-made games in one client; the platform every child is on.
Play rated games, puzzles and the Play Magnus bot; where chess lives now.
Click circles to the beat; the free rhythm game with a million maps.
Pixel rooms, furni and Bobba; the Finnish chat world.
Split-screen racing through fog, night and desert; the Amiga two-player staple.
Harvest crops on Facebook and beg friends for nails; the social game that defined 2009.
The original, before the sequels: hot-seat artillery with a banana bomb.
Twelve-player mini-golf on absurd courses; the easiest online night.
Two puzzle games swap boards mid-match; Sega's crossover.
Jelly men wrestle each other off buildings; the physics party game.
Quiplash and Fibbage with phones as controllers; the party game of every gathering.
The Heat system and Jin versus Kazuya; the 3D fighter's latest.
MyCareer and the City; the basketball game.
Fatalities in 4K and a time-travel story; NetherRealm's best.
Ninety-nine players on one screen, sending garbage lines at whoever is closest to topping out.
Fencing tug-of-war in pixels; one hit, one death, run for the worm.
Drive Impact, modern controls and World Tour; the fighting game of the 2020s.
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