Participate in a challenging raid in World of Warcraft, such as the iconic Icecrown Citadel (home of the Lich King), the fiery Molten Core (a classic 40-player raid), or the sprawling Ulduar (featuring the boss Yogg-Saron). Experience the thrill of coordinating with a group of players to defeat powerful bosses and earn epic loot.
The 2004 original and eleven expansions, the Dark Portal in 2007 to player housing in 2026.
ArenaNet's two subscription-free MMOs, eight-skill builds and then dynamic events.
Tamriel with the level gates removed, so a new character can start in any chapter and scale to it.
An isometric action MMO with raids scheduled like shifts, brought west by Amazon in 2022.
Kul Tiras and Zandalar on opposite sides of a faction war that starts with Teldrassil burning.
Quel'Thalas and Silvermoon opened up in March 2026, with player housing added twenty-two years late.
Top-down and unforgiving since 1997: die and you lose experience, skills and part of what you were carrying.
A colonial island fought over by three factions, relaunched in 2024 with no classes and weapons you level instead.
No subscription, instanced land outside the towns, and a build capped at eight skills chosen from hundreds.
A full-loot sandbox where every item is crafted by a player and the territory map is drawn by guilds.
Pandaria opens after ten thousand years, with the monk class, a farm at Halfhill and a war the Horde loses to itself.
Square's first MMO, from 2002, where a party needed a healer before it could leave town; the servers are still up.
The Dark Portal opens onto Outland, blood elves and draenei join, and Illidan waits at the top of the Black Temple.
The afterlife split between four covenants, each with a campaign and a set of abilities you commit to.
The 2007 build brought back by popular demand, where new content only ships if the players poll it through first.
The Burning Legion returns, every specialisation gets its own artefact weapon, and Suramar unlocks over months.
Turn-based tactical combat on a grid inside an MMO; the French world that has been running since 2004.
Dynamic events that fire whether anyone is there to see them, and world versus world fought across three servers at once.
Northrend, the death knight as a playable class, and Arthas on the Frozen Throne at the top of Icecrown.
Norrath in 1999, where dying left your corpse and your gear where you fell and you had to walk back naked; still running.
Middle-earth from the Shire to Mordor, with instruments that play real notes so players can hold concerts in Bree.
Deathwing rips the old world apart, so every zone from 2004 is rebuilt around the damage.
A character creator people spend an evening in, combat built out of directional combos, and a trade network that runs while you are away.
Castle sieges of hundreds of players in Aden; the Korean MMO the clan wars of the 2000s were fought in.
The Dragon Isles, dragonriding flight with real momentum, and talent trees handed back to the players.
Four zones underground beneath Khaz Algar, and warbands that share progress across every character on the account.
Eight class stories, every line of them voiced, in the era Knights of the Old Republic left behind.
A 2D side-scrolling MMO from Korea, free to play since 2003 and funded entirely by cosmetics.
An alternate Draenor before it broke apart, and a personal garrison that quietly replaced the world outside it.
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