Four zones underground beneath Khaz Algar, and warbands that share progress across every character on the account.
Malthael takes the Black Soulstone, Adventure Mode replaces the acts and the auction house is gone.
Onslaught adds vehicles and power nodes to maps built for them, on top of the 1999 bot ladder.
Middle-earth from the Shire to Mordor, with instruments that play real notes so players can hold concerts in Bree.
A colonial island fought over by three factions, relaunched in 2024 with no classes and weapons you level instead.
Dynamic events that fire whether anyone is there to see them, and world versus world fought across three servers at once.
Northrend, the death knight as a playable class, and Arthas on the Frozen Throne at the top of Icecrown.
Top-down and unforgiving since 1997: die and you lose experience, skills and part of what you were carrying.
Turn-based tactical combat on a grid inside an MMO; the French world that has been running since 2004.
The last game EA shipped under the FIFA name before the licence lapsed and the series was renamed.
A story campaign between the deathmatches, and a Necris hoverboard to cross the Warfare maps on.
Castle sieges of hundreds of players in Aden; the Korean MMO the clan wars of the 2000s were fought in.
The Dragon Isles, dragonriding flight with real momentum, and talent trees handed back to the players.
An alternate Draenor before it broke apart, and a personal garrison that quietly replaced the world outside it.
Square's first MMO, from 2002, where a party needed a healer before it could leave town; the servers are still up.
Gear drops that change how a fighter looks and hits, with Brainiac arriving over an Earth already broken.
Four players from four countries in one Dreamcast lobby in 2000, talking past the language barrier with a symbol chat.
The afterlife split between four covenants, each with a campaign and a set of abilities you commit to.
Kul Tiras and Zandalar on opposite sides of a faction war that starts with Teldrassil burning.
No subscription, instanced land outside the towns, and a build capped at eight skills chosen from hundreds.
The 2007 build brought back by popular demand, where new content only ships if the players poll it through first.
Quel'Thalas and Silvermoon opened up in March 2026, with player housing added twenty-two years late.
A beat-em-up Scenario Campaign bolted on the side, and the Bloodline Rebellion update rebalancing forty fighters.
Grinding Gear's sequel, in early access since December 2024 with half of its planned acts still to come.
Valve remake the Quake mod on the Half-Life engine in 1999, nine classes and concrete bases intact.
The Spiritborn class and the jungle region of Nahantu, from October 2024.
The Burning Legion returns, every specialisation gets its own artefact weapon, and Suramar unlocks over months.
Tamriel with the level gates removed, so a new character can start in any chapter and scale to it.
A survival sandbox where the real danger is the other players; the ArmA mod that started the genre, finished as its own game.
Deathwing rips the old world apart, so every zone from 2004 is rebuilt around the damage.
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