Ten out of thirty years: the arcade cabinets, the 3D stance years and the NetherRealm reboots.
Shang Tsung and Quan Chi work together, every fighter carries three stances, and the Krypt sells secrets for coins.
The series turns to polygons in 1997, with a weapon each fighter can draw, drop and lose.
Liu Kang rebuilds the timeline from scratch, and a second fighter waits at the edge of the screen to tag in.
A run button, dial-a-combo chains and no ninjas, which Ultimate Mortal Kombat 3 put back the same year.
Konquest becomes a full adventure mode, with chess and puzzle variants between the fights.
NetherRealm restart the story at the first tournament, back on a 2D plane, with an X-ray camera inside the ribs.
Shao Kahn, better fatalities and the arcade cabinet everyone crowded.
Variations, X-rays and the next generation of Kombatants.
Fatalities in 4K and a time-travel story; NetherRealm's best.
Digitised fighters and fatalities; the game that created the ESRB.
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