A first-person Metroid on the DS, aimed with the stylus, with six rival hunters chasing the same relics.
Samus sent to exterminate the Metroids on their home planet, on a Game Boy screen with no map.
MercurySteam rebuild Metroid II on the 3DS, with a melee counter that changes every encounter.
Team Ninja give Samus a voice and a chain of command; the entry the series argues about.
Four marines in mechs instead of Samus; the co-op spin-off announced to an audibly unhappy room.
Samus stranded on Viewros with a psychic link to her ship; Retro Studios after an eight-year restart.
The main Metroid line outside the Prime games, from the 1986 original to Dread.
Retro Studios' first-person trilogy.
Light and dark Aether, and a doppelganger that steals your beams.
The 1986 original remade, plus an escape sequence without a suit.
Samus hunted by the SA-X on a research station; the tightest 2D Metroid.
Samus hunted by E.M.M.I. robots on ZDR; the 2D Metroid nineteen years late.
Samus with Wii pointer aiming across three planets; the trilogy ends.
Samus in first person on Tallon IV, scanning everything; Retro Studios' miracle.
Samus Aran on Zebes, and the reveal at the end; the first half of Metroidvania.
The atmospheric map, the wall jump and the baby Metroid; the SNES masterpiece.
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