The 1989 original: lay down three kinds of zone, watch the traffic, then send a monster through it.
Regions, terraforming and a traffic simulation people still argue with.
One open neighbourhood with no loading screens, and Create-a-Style.
Ageing, genetics and wants; the Sims sequel that gave them lives.
Build mode, mods and a decade of packs; the Sims of the 2010s.
Zone, tax, build a stadium and watch it burn; the city builder that defined the genre.
Build a house, fill eight need bars and steer a family through work and neighbours; the best-selling PC game.
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