Ageing, genetics and wants; the Sims sequel that gave them lives.
One open neighbourhood with no loading screens, and Create-a-Style.
Put out food and toys, wait for cats; the idle game of 2015.
A virtual world with its own economy since 2003; not a game, the residents insist.
Pixel rooms, furni and Bobba; the Finnish chat world.
Adopt a pet and play flash games for Neopoints; the website of every 2000s childhood.
Build mode, mods and a decade of packs; the Sims of the 2010s.
Ferry the dead to the afterlife, hug them and cook for them; the cosiest game about death.
A deserted island, a loan from Tom Nook and the spring of 2020.
Move to a village of animals, pay off a raccoon and check the shop every day, in real time.
Build a house, fill eight need bars and steer a family through work and neighbours; the best-selling PC game.
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