The two-hour prologue at Camp Omega; every approach to one base.
The football game that played better than FIFA; Konami's golden year.
Old Snake, the microwave corridor and a ninety-minute ending; Kojima closes the story.
An open-world stealth sandbox in Afghanistan and Africa; Kojima's last Metal Gear.
108 characters to recruit, a castle to build and a war between friends; Konami's RPG peak.
Arrows on a floor mat and a cabinet in every arcade; the rhythm game that got people moving.
Raiden instead of Snake and a plot about information control that predicted the internet.
Naked Snake in a 1964 jungle, the Boss and the ladder; the series peak.
Two commandos, spread guns and the Konami code; run-and-gun at its hardest.
Solid Snake on Shadow Moses, Psycho Mantis reads your memory card; Kojima's cinematic stealth.
James Sunderland receives a letter from his dead wife; the psychological horror game.
Alucard explores Dracula's castle, then the castle upside down; the other half of Metroidvania.
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