Unfrozen take the series back to Jadame, in early access since April 2026 with the campaigns still arriving.
Complete the classic turn-based strategy game Heroes of Might & Magic III
Seven turn-based fantasy campaigns, from the 1995 original through New World Computing to Ubisoft.
A standalone expansion with the orc horde and an alternative upgrade for every creature in the game.
A council of six advisers argue the succession between campaigns; the last of the numbered run, in 2015.
The dwarves arrive as a new faction, with runes to spend from the stock their heroes carry.
The resource list is cut back and every hero is pushed towards Blood or Tears; Ubisoft rename the series.
The Conflux town of elementals, six campaigns and a random map generator worth more than any of them.
The heroes walk onto the battlefield and fight in person, the one change the series never repeated.
Four more campaigns and a shelf of new artefacts bolted onto Heroes II by Cyberlore in 1997.
Sandro the necromancer gets seven campaigns of his own, in the standalone box most people still install.
A fan expansion still being patched two decades on: the Cove pirate town, new maps and the fixes 3DO never shipped.
The 1995 original: four towns, a hero who carries an army between them and a week that ends when everyone has moved.
Nival rebuild the game in 3D with caravans and a combat wheel; Ubisoft take the licence over from 3DO.
The turn-based hexes before Heroes III; six factions and a soundtrack in MIDI.
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