Worms in real time and in two dimensions: two players, one keyboard, forty weapons and no turns at all.
Ski down an endless slope until the yeti eats you, because the yeti always eats you.
A 2D side-scrolling shooter with rag-doll physics and a jetpack, written by one Pole and played in every Polish internet cafe.
A metroidvania one man drew, coded and scored over five years and then gave away; the game that made indie mean something.
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