A four-man clone squad in one continuous war, commanded with a single button.
The first game to hand you a lightsaber and Force powers, with live-action cutscenes between missions.
Raven build a fantasy Doom with an inventory, an elvish wand and the ability to look up.
Saber combat good enough that people still duel in it twenty years later.
Kyle Katarn steals the Death Star plans in a Doom-era shooter with levels you can look up and down in.
The 2003 sequel: universal ammunition, smaller levels and an ending that lets you pick which conspiracy wins.
A Caribbean island under Anton Castillo, played by Giancarlo Esposito, and a guerrilla war fought from the jungle.
The prequel a year before Shadow of Chernobyl: a mercenary called Scar, a faction war over the Zone you can fight on any side of, and emissions to find cover from.
The 2025 entry moves to Kairos, drops the level gates and gives every vault hunter a grappling hook.
The Second World War again, with fortifications you build mid-match and no premium pass.
The version that made the game an esport and the skin economy that came with it.
The series seen down the barrel: a first-person shooter inside a GDI base, vehicles and all.
One hundred and twenty-eight players, tornadoes crossing the map, and the specialists nobody wanted.
Borderlands played as a tabletop campaign Tiny Tina is making up as she goes, on a board you walk across.
Levolution: a skyscraper you can drop into the map, and the multiplayer the series was fixed on for years.
A squad of four deserting for a truckload of gold, and destructible walls made the point of the game.
The retail release with a bot ladder and Deleted Scenes, a single-player campaign cut from another studioโs version.
Montana seventeen years after the nuclear ending of Far Cry 5, in pink bloom and scavenged weapons.
The far-future one: mechs, an airship called the Titan and a squad system built around it.
Handsome Jack before he was the villain, on Pandoraโs moon with low gravity and oxygen kits.
Huey helicopters, tunnels and a radio playing Fortunate Son over the whole map.
Two Calypso twins streaming their own cult, and a billion guns across four planets.
Ten thousand years BC in the Far Cry 4 valley: no guns, a spoken Proto-Indo-European language and animals you tame.
The 2025 return to classes, destruction and a modern setting, made by four studios at once.
A doctor searching the Moscow tunnels for his missing wife in 2028; Glukhovsky's own prequel, written as the origin story of Khan and played entirely in VR.
The 2004 port to the Half-Life 2 engine: physics, ragdolls and an argument about de_dust2 that lasted a decade.
A first-person Metroid on the DS, aimed with the stylus, with six rival hunters chasing the same relics.
Four marines in mechs instead of Samus; the co-op spin-off announced to an audibly unhappy room.
Eight of the single-player campaigns, from the 2003 Normandy landings to the 2019 reboot.
Retro Studios' first-person trilogy.
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