Five tree creatures hunt for the last seed of their dying tree, through a world drawn as insects and fungi.
Every character you meet becomes a card, and the puzzle is working out where to play them.
Felix the garbage collector against a dictator who rules by loudspeaker, in a city built from folded paper.
A puzzle-platformer where the furniture turns into monsters the moment the light goes out.
A furry black blob and the cherry taken from him, fought over across dozens of slapstick screens.
A boy walks through his own nightmare; the studio's only horror game, bright colours over something wrong.
The Czech studio's hand-drawn point-and-click line, Samorost in 2003 to Phonopolis in 2026.
A gnome steers his tin-can house away from an oncoming asteroid; Jakub Dvorsky made it as a school project in 2003.
The same gnome follows the aliens who took his dog, through two chapters of photographed rust and moss.
A little robot in a rusty city; Amanita Design's hand-drawn point-and-click.
A gnome and a flute across nine worlds; Amanita's most beautiful.
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