Sam Fisher's six missions, 2002 to Blacklist, with the three-light goggles on throughout.
Saber combat good enough that people still duel in it twenty years later.
A beat-em-up set in Gdynia with a broken bottle as a weapon; the most Polish game ever released.
The first game to hand you a lightsaber and Force powers, with live-action cutscenes between missions.
The GameCube launch game: the trench run, the Battle of Hoth and gold medals nobody could reach.
Rotoscoped animation, a rifle and a memory-wiped agent on Titan; the French answer to Another World.
Chloe Frazer and Nadine Ross in the Western Ghats, the only entry without Nathan Drake.
Teams of three switched on the fly, speed, power and flight in one control scheme.
The dark sequel: the Dahaka hunting the Prince through a time-split island fortress, with a nu-metal soundtrack.
The Mega Drive entry: 1917 Europe, two playable hunters and a stage that walks up the leaning tower of Pisa.
The series seen down the barrel: a first-person shooter inside a GDI base, vehicles and all.
Fisher undercover inside a terrorist cell, with a trust meter that makes every mission two missions.
Babylon under siege and the Dark Prince arguing inside his head; the end of the Sands trilogy.
A Caribbean island under Anton Castillo, played by Giancarlo Esposito, and a guerrilla war fought from the jungle.
Ten thousand years BC in the Far Cry 4 valley: no guns, a spoken Proto-Indo-European language and animals you tame.
The story-led one: 47 on the run protecting a girl, with checkpoint levels instead of open sandboxes.
JD Fenix, twenty-five years on, against windflares and a swarm that turns out to be old news.
Emergence Day itself: Marcus and Dom on the first day of the Locust war, fourteen years before the original.
Soma Cruz absorbing the souls of everything he kills, and the best of the DS trilogy.
Two campaigns, the Chao garden, and City Escape - the last Sonic game Sega made for its own console.
Baird and Cole on trial for the mission the game is telling in flashback, with a star rating on every fight.
Mark and execute, interrogations in real rooms, and objectives projected onto the walls.
The whip finally aims in eight directions; the 1991 remake of the first game and its high point on the SNES.
Sam Fisher in Indonesia and Paris, and the asymmetric spies-versus-mercenaries multiplayer nothing has matched since.
Kaitโs game, and the first with open areas, a skiff on the ice and a choice at the end you cannot undo.
A wounded 47 remembering earlier jobs in a Paris hotel room; the darkest the series has been.
An alien amusement park in orbit and the Wisp powers; the game that pulled the series out of its worst decade.
Open zones for the first time, with a grind rail bolted to a hillside and titans to climb.
The first handheld Metroidvania of the run, with a card system that stacks two decks of magic.
The 2010 reboot by MercurySteam, with Patrick Stewart narrating and a combat system borrowed from God of War.
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