Miyamoto Musashi's road to becoming the greatest swordsman; Inoue's ink brush.
A boy with a chainsaw devil for a heart hunts devils for the government; Fujimoto's chaos.
An outcast ninja with a fox demon inside him wants to lead his village; seventy-two volumes.
Jason and Lucia across Leonida, the state Vice City sits in, due on 19 November 2026.
A reboot in the desert city of Santo Ileso, with a start-up gang run out of a converted church.
The Boss wakes up in a prison hospital and takes Stilwater back, with the whole story playable in co-op.
Stilwater and a gang war played straight, two years before the series worked out it was a comedy.
The same tiny squads sent into space and back through history, with the graveyard on the hill still filling up.
Four campaigns that cross each other at set points; the furthest the series ever went towards action.
The Boss is President of the United States, then a prisoner in a simulated Steelport with superpowers.
47 leaves the asylum for Hong Kong and Budapest, with no saves and a garrotte; the series working itself out.
Medici, an unlimited supply of grappling tethers and a wingsuit you are not obliged to land.
Ezio in Constantinople as an old man, closing his own story and finally Altair.
A neon VHS 1980s with Michael Biehn narrating; the standalone joke that outlived the game around it.
Solis, where a tornado crosses the map and lifts whatever Rico has not already blown up.
Three playable hunters, a demon tree through a British city and an arm you swap out for a rocket.
Dante against his brother up a tower, with four switchable combat styles; the template the genre still uses.
The slide, Rush the robot dog and eight more masters, then the doc robot rematches.
Costa Rica in 1974, a mother base to staff by kidnapping soldiers, and bosses built for two players.
Rico Rodriguez topples San Esperito by stepping off one moving car onto another, with a parachute that never packs away.
Richter Belmont, branching stages and Maria as a second character; the PC Engine game the West never got.
Venice, the Great Wall and a dagger in a dragon; Lara at her most confident.
A burning chateau, a cargo plane and the Rub al Khali.
Branching paths and three companions; the best of the NES Castlevanias.
Sam Fisher in 2002, with light and shadow as the whole mechanic.
A motorbike race where you swing a chain at the rider alongside you and take his bike when he falls.
The 1986 original remade, plus an escape sequence without a suit.
Getaway jobs in a 1970s San Francisco, behind a car-park tutorial that stopped thousands of people playing.
Dash, wall jump and an intro stage that teaches without a word.
Billie Lurk goes after a god; the standalone finale.
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