RECS builds a fresh course out of a typed-in code, so the trilogy closes with a track generator.
Southern France and northern Italy joined up, with the fields between the roads opened for driving through.
The first Colin McRae on the Xbox, rebuilt for the PlayStation 2 generation around a Ford Focus.
Your Stage: a pair of sliders generate a rally stage nobody has ever driven, then the co-driver reads its notes.
Pick up fares and drop them at the door before the meter runs out, to a soundtrack of The Offspring.
A motorbike race where you swing a chain at the rider alongside you and take his bike when he falls.
Mode 7 at three hundred kilometres an hour with no weapons and no second chances; the SNES launch racer.
Jumps that clear a city block and shortcuts hidden off every corner; Atari Games in the arcade and on the N64.
Getaway jobs in a 1970s San Francisco, behind a car-park tutorial that stopped thousands of people playing.
Street races across a night-time Los Angeles you can cross end to end without a loading screen.
Build a track out of loops and corkscrews, then watch the replay of the crash from six cameras.
The mod platform that ran online leagues for a decade because anyone could build a car for it.
Toy cars around a breakfast table and a pool table, with eight players sharing two pads and the cartridge.
Exotic cars chased by police who call in roadblocks and a helicopter; the 1998 entry that named the mode.
Points for pedestrians and a timer only a crash extends; the racer several countries banned outright.
A co-driver reading pace notes ahead of the corner, and an Impreza sideways through a Corsican forest.
The kart racer with a drift boost people still practise.
Neon underbody kits, drift events and a city that is always night; the tuner era begins in 2003.
An Italian answer to Sega Rally on a 486, running in software before anyone had a 3D card.
One car, one stage, no assists and a rally school to teach the handbrake; still patched by its community.
Bayview to drive around between garages, with outrun challenges started at a set of lights.
Mode 7 tracks, a feather to hop the wall and a ghost of your own best lap; the kart racer that started it.
A full championship and a stage editor on the first PlayStation, a year before Colin McRae.
One track learned by heart and a drift held on the brake; the PlayStation launch game that loaded into RAM.
The PlayStation 2 launch showcase: licence tests, replay cameras and 150 cars running at sixty frames.
The Top Gear test track, a Nurburgring lap and the car list Xbox built its simulator on.
Trigger a stadium collapse in front of the car behind you; racing built as a television show.
Cars, hovercraft and planes in an adventure mode with a boss whale; Rare on the N64 in 1997.
Laser-scanned circuits and a physics model the modding scene has been building on for a decade.
An open Paradise City with no menus between events, and a rival to take down at every junction.
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