The Phantom Thieves steal hearts in Tokyo; the most stylish JRPG.
A love letter to the classic Final Fantasy with a brave/default combat twist.
A high school by day, the Dark Hour by night; the Persona formula begins.
A world on the bodies of two dead titans; the Wii JRPG fans campaigned to bring West.
108 characters to recruit, a castle to build and a war between friends; Konami's RPG peak.
A murder mystery in a rural Japanese town solved by entering the TV; friendship as a game mechanic.
Psynergy and Djinn on the Game Boy Advance; the handheld JRPG that looked impossible.
A boy and a fairy in a Ghibli-animated world; Level-5 and Studio Ghibli.
Two parallel worlds and 45 characters; the strange sequel to Chrono Trigger.
Giant robots, religion and a second disc told from a chair; Square's most ambitious RPG.
Johto and then Kanto again, day and night; the biggest Pokemon game.
Fourteen playable characters, an opera and a villain who wins halfway; the SNES peak of the series.
A boy with a baseball bat in a satirical America; Nintendo's cult RPG.
A hundred and fifty creatures, a Game Boy and a link cable; catch them all.
A thief, a princess and a return to the series' fairy-tale roots; the fans' favourite.
Tidus, Yuna and the pilgrimage across Spira; the first voiced Final Fantasy.
Cloud's landmark, genre-shaping JRPG (1997).
Time-hopping JRPG often called the greatest ever (1995).
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