Squall, junctioning and a card game better than the combat.
A prince, three friends and a road trip in a black car; ten years in development.
Ichiban in Hawaii with a Pokemon parody; the biggest Yakuza.
Midgar expanded to a full game with real-time combat; the first part of the retelling.
Out of Midgar into the world map, Gold Saucer and the scene everyone knows.
Eight travellers in HD-2D pixel art; Square's retro look.
Clive Rosfield and Eikon battles in a Game of Thrones Valisthea; the action Final Fantasy.
Atlus's fantasy Persona: an election to become king; the 2024 JRPG.
A 16-bit JRPG with mechs made by one German; the best homage to the SNES.
A love letter to the classic Final Fantasy with a brave/default combat twist.
The Phantom Thieves steal hearts in Tokyo; the most stylish JRPG.
A boy and a fairy in a Ghibli-animated world; Level-5 and Studio Ghibli.
A murder mystery in a rural Japanese town solved by entering the TV; friendship as a game mechanic.
Two parallel worlds and 45 characters; the strange sequel to Chrono Trigger.
108 characters to recruit, a castle to build and a war between friends; Konami's RPG peak.
A high school by day, the Dark Hour by night; the Persona formula begins.
Psynergy and Djinn on the Game Boy Advance; the handheld JRPG that looked impossible.
Giant robots, religion and a second disc told from a chair; Square's most ambitious RPG.
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