An alternate Draenor before it broke apart, and a personal garrison that quietly replaced the world outside it.
The Spiritborn class and the jungle region of Nahantu, from October 2024.
Quel'Thalas and Silvermoon opened up in March 2026, with player housing added twenty-two years late.
Rogue add turrets, tesla mines and a gravity well; the harder of the two Quake II packs.
Rogue send you back to ancient Rome and forward again across two episodes; the second mission pack.
Deathwing rips the old world apart, so every zone from 2004 is rebuilt around the damage.
Twelve missions a side on Draenor, with named heroes who stay dead if you lose them.
Four zones underground beneath Khaz Algar, and warbands that share progress across every character on the account.
Seven races fight over a map of Kronus province by province, with a commander who keeps his kit between battles.
The Protoss retake Aiur and the trilogy closes, with a Spear of Adun to refit between missions.
The episode that shipped inside the 2021 remaster, built out of lava and clockwork by MachineGames.
Olgierd von Everec, a wish that cannot be given back, and a heist on the Borsodi auction house.
Kerrigan back as the Queen of Blades, with Zerg strains you mutate between missions.
Pandaria opens after ten thousand years, with the monk class, a farm at Halfhill and a war the Horde loses to itself.
The Dark Portal opens onto Outland, blood elves and draenei join, and Illidan waits at the top of the Black Temple.
The afterlife split between four covenants, each with a campaign and a set of abilities you commit to.
The Burning Legion returns, every specialisation gets its own artefact weapon, and Suramar unlocks over months.
Malthael takes the Black Soulstone, Adventure Mode replaces the acts and the auction house is gone.
Kul Tiras and Zandalar on opposite sides of a faction war that starts with Teldrassil burning.
Xatrix drop a second marine on Stroggos with an Ion Ripper and a Phalanx cannon.
A new campaign written for the 2023 Quake II remaster, again by MachineGames.
Northrend, the death knight as a playable class, and Arthas on the Frozen Throne at the top of Icecrown.
The dwarves arrive as a new faction, with runes to spend from the stock their heroes carry.
Four more campaigns and a shelf of new artefacts bolted onto Heroes II by Cyberlore in 1997.
Psycho on the other side of the island while Nomad works; the standalone that ran better than the game it branched off.
A fan expansion still being patched two decades on: the Cove pirate town, new maps and the fixes 3DO never shipped.
A standalone expansion with the orc horde and an alternative upgrade for every creature in the game.
The Conflux town of elementals, six campaigns and a random map generator worth more than any of them.
Attila, Montezuma and El Cid; the expansion the competitive scene still plays.
Climate, floods and a world congress; the expansion that completed Civ VI.
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