The dwarves arrive as a new faction, with runes to spend from the stock their heroes carry.
Psycho on the other side of the island while Nomad works; the standalone that ran better than the game it branched off.
Sif's knight, Manus and the fight that taught the series how to make bosses.
Savathun, weapon crafting and the best raid Bungie has built.
A brain in a jar and the Big Empty; the funniest thing Obsidian wrote.
Landless adventurers and Byzantine administration; Paradox's 2024 expansion.
Late-war technology and alternate ends for the Reich.
Vampire lords, Dawnguard crossbows and the Soul Cairn.
Act V, the Assassin and the Druid; the expansion that made Diablo II permanent.
Climate, floods and a world congress; the expansion that completed Civ VI.
Arthas becomes the Lich King, and the custom maps become DotA.
The Hoarfrost Reach, the clutch claw and Fatalis; a full game of expansion.
The expansion whose balance held up as an esport for two decades.
Attila, Montezuma and El Cid; the expansion the competitive scene still plays.
The fishing hamlet and Lady Maria; From Software's hardest DLC.
Toussaint, a vampire and the best expansion ever made; Geralt's real ending.
The end of the world and Gael; the last Souls DLC.
The free follow-up pack, the same London eight years earlier.
The swinging-sixties expansion; driving on the left, in the only GTA set outside America.
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