Faster mazes and moving fruit; the fan hack that became the better game.
Stunt tracks in an editor, restarted a thousand times to shave a hundredth; Nadeo's speedrun racer.
Drum along in the arcade with a big red taiko; Namco's rhythm staple.
A barbarian, a dwarf and an amazon against Death Adder, riding stolen dragons.
Cross the road, cross the river, do not drown; five lanes of 1981 traffic.
The Pacific from above, with a loop-the-loop to dodge; Capcom's 1984 shooter.
Hand-animated run-and-gun chaos; the prettiest sprites the arcade ever produced.
Two dragons trap monsters in bubbles across a hundred screens; the co-op that needs a second player for the real ending.
Tap to fly between pipes and die; the 2014 app its creator removed.
Two brothers punch their way across the city for one kidnapped girlfriend.
A Ferrari, a coast road and a choice of branch at every junction; pick your radio station.
Four heroes, muscle cars and raptors; the arcade beat-em-up of every 1990s games room.
Slingshot birds at pigs in wooden towers; the game that made the phone a console.
The Nokia 3310 game everyone played in 1999.
Crash your rivals into walls for boost; the arcade racer at its most violent.
Arrows on a floor mat and a cabinet in every arcade; the rhythm game that got people moving.
Digitised fighters and fatalities; the game that created the ESRB.
Ryu, Chun-Li and the hadouken; the fighting game that filled arcades in 1991.
Dual fighters and the captured ship; the shoot-em-up perfected.
Jumpman climbs girders to save Pauline; Mario's first appearance, 1981.
Infobox