Qualify for a grid slot, then race the clock at Fuji; the 1982 cabinet that put the road behind the car.
Pick up fares and drop them at the door before the meter runs out, to a soundtrack of The Offspring.
Trigger a stadium collapse in front of the car behind you; racing built as a television show.
Mode 7 at three hundred kilometres an hour with no weapons and no second chances; the SNES launch racer.
Jumps that clear a city block and shortcuts hidden off every corner; Atari Games in the arcade and on the N64.
Street races across a night-time Los Angeles you can cross end to end without a loading screen.
Licensed road cars with Mario Kart weapons bolted on; Bizarre Creations firing mines out of a Ford Focus.
Jet skis on water that swells and settles; the N64 physics people still boot the console up for.
Sega polygons in 1992, with a button to switch camera mid-race; the board that led to Daytona.
Kudos points for driving with style through Yokohama, Sydney and Edinburgh, on a soundtrack you rip yourself.
One track learned by heart and a drift held on the brake; the PlayStation launch game that loaded into RAM.
The arcade-perfect one, and the last before the series went online.
Desert, forest and mountain, each surface changing how the car sits; the 1995 arcade cabinet with the wheel.
Cars with wheels taller than the body, so they keep going upside down; Psygnosis at the end of the PlayStation.
An Italian answer to Sega Rally on a 486, running in software before anyone had a 3D card.
An open Paradise City with no menus between events, and a rival to take down at every junction.
Eddy Gordo, Jin Kazama and the arcade fighter of the PlayStation era.
Parries, hand-drawn animation and the greatest comeback in fighting-game history.
A pedal to duck behind cover and a light gun; the arcade shooter with a foot pedal.
Rescue humans from abduction while flying both ways at speed; the hardest game of 1981.
Sandboard through a desert forever; the calmest endless runner.
Run from the monkeys forever; the endless runner.
Four players, one screen, and a voice announcing that the Wizard needs food badly.
Two planes, a screen of bullets and the Vulcan/laser choice; the vertical shooter to start with.
Four turtles through history, throwing Foot soldiers at the screen.
The fastest racing game ever made; Amusement Vision on the GameCube.
Anti-gravity ships to a Chemical Brothers soundtrack; the PlayStation as a club.
Eight cars, a stock-car oval and the song about rolling start; the arcade cabinet of the 1990s.
Haggar, Cody and Guy clean up Metro City; the Capcom beat-em-up everyone fed coins to.
Vector rocks, one ship and hyperspace; Atari's 1979 arcade high-score machine.
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